Character Sheet
Attributes
DEX Skills
STR Skills
INT Skills
CHA Skills
WIS Skills
Weapons & Attacks
| Weapon | Bonus / DC | Damage |
|---|
Monk Abilities
| Technique | Cost | Effect |
|---|
Traits & Abilities
Equipment & Inventory
Backstory Benefits
Jeffrey
The Discipline
The Playbook
Plain-English help for playing Caeto. Use the Turn Coach when you don't know what to do, the Situation Helper when things get weird, and the Glossary when someone drops a term you don't know.
- ACTION 1 — usually Attack (one unarmed strike at L4).
- BONUS 1 — after Attack you get a free bonus-action unarmed strike (Martial Arts). Baseline turn = TWO strikes, zero FP. Spend FP to upgrade that bonus into Flurry, Patient Defense, or Step of the Wind instead.
- MOVEMENT 40 ft — split before/after your Action. Dash or Step of the Wind doubles it.
- REACTION 1 per round — off-turn. Default holder: Deflect Attacks.
ACTION What you can DO
The main thing on your turn. One per turn.
BONUS Extra moves
A smaller extra action. One per turn. Monks use these constantly.
REACTION When others act
Off-turn responses to triggers. One per round.
MOVEMENT Getting around
Your base speed, plus every card that changes how far you move.
Play Trackers
Live counters for hit points, focus, the Ring of Discernment, rest cycles, and your negotiation budget. Everything saves locally between sessions.
Hit Points
Long Rest: restore HP, FP, and Ring uses. Short Rest: restore FP only.
Focus Points
Uncanny Metabolism available this long rest.
Ring of Discernment
Cold: deception. Warm: truth. Resets on Long Rest.
Negotiation Budget
Resources reset each time you travel to a new Kingdom. Current Kingdom:
Session Notes
The 13 Kingdoms & Territories
Click a kingdom to toggle it as one of your **six History/Culture advantage** picks. Your choices persist across sessions.
Sovereign Kingdoms
The Territories
Historical Timeline
From 0 SE to the present day of 1224 SE. Every Era of Peace, every Bloody War, every fallen city — and the Campaign beginning you're living through right now.
Other Info
Supplementary lore, references, and notes. More sections will be added over time.
The Seven Prophecies
13 Months · 365 Days
Click a month then a day to set the in-game date. Season markers are highlighted.
Months
Days in Primar
Events on —
Log what happened on the selected day. Events are tied to the exact date and show up here whenever that date is selected.
No events logged for this day.
Upcoming / Recent
Everything you've logged, sorted by in-game date.
Party & Campaign NPCs
People you've met through the campaign — party members, NPCs, enemies, allies. Click any card to edit. Saved to the cloud.
Connections & Employees
Elites who have purchased — and now quietly help move — illegal Dead-World magical artifacts. And the crew of Golden Basin Goods.
Connections
Notable Employees
Maritime note: Hired freight Captains and crews handle their own security. The sea is full of pirates, raiders, and unforgiving weather.
Overland dividing line (W→E): Southern Border of Lorenthar → Northern Border of Garrondel → Northern Border of the Pendant Coast.
The Realm of Iosandros
Scroll or pinch to zoom, drag to pan.
Tweaks
Queue up small edits as you think of them (bold this, resize that, fix this typo). Saved in your browser. Next time you chat with Computer, say "check the tweaks list" and it'll work through them.
Add a tweak
Tip: be specific about location. "Character tab, Attributes section, save text" beats "that thing on the sheet."
Pending (0)
No pending tweaks. Nice.
Done (0)
Nothing shipped yet.